For all that Doomworld has been hotting up recently with some long-awaited projects finally coming to fruition and the announcement of the latest installation in the franchise, one evergreen bugbear of the forums seems to be staying lit, so to speak. Join Benjogami, Mr. Zzul aka Killer5 and I as we examine the “slaughter” scene from the inside and probe the edges of possibility for this massively influential and yet often maligned school of design. We talk about getting started, the concept of difficulty as opposed to slaughter, how the challenges posed within maps influence thinking in other areas of design, slaughtermaps as the endgame of Doom level design, the popularity of hard levels among streamers and more!
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