Interview with Linguica

On August 2, 2017, in , by alfonzo

In a move that experts around the interwebs are describing as “about fucking time,” Doom Radio has finally decided to get its act together and produce an interview with Andrew “Linguica” Stine. Yes, the guy who made InstaDoom. During the podcast you will be treated to a great unfurling of interesting facts and anecdotes surrounding Linguica’s return to prominence in 2014. We discuss the events leading up to Doomworld’s near-death experience in 2015, the forum software update, Brutal Doom, the rationale behind Post Hell’s (sort of) removal, Ling as a mastermind publicist, not playing the game, April Agitation, Linguortals* and more. There’s also a Tarnsman.

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Interview with Altazimuth

On July 25, 2017, in , by alfonzo

This episode’s hour-plus interview features a different breed of nerd in Max “Altazimuth” Waine, who is the latest member of Team Eternity and one of its chief contributors. Attempting to bridge The Chasm between my knowledge in this area and source port enlightenment is an easy task for Altaz, who has a natural way with words, but all the same; this is very much a conversation for the uninformed. In addition to talk about the Eternity Engine’s goals and how they relate to neighboring ports we discuss the accessibility of programming, innovation, Patreon, promoting the engine, the relationship between developers and their player base, the significance of mods versus level design, and more!

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Interview with NaturalTvventy

On May 8, 2017, in , by alfonzo

The interview with Linguica hit a bump after a server fell through on Discord at the inopportune moment, but don’t worry; I had a backup plan! In this 60-minute podcast for Doom Radio, Emil “NaturalTvventy” Brundage takes to the hot-seat to talk about the development behind his best-known work and collaboration, his return from obscurity in 2009, the evils of the super shotgun, his involvement with the Chaos Crew and Caverns of Darkness, the attraction of designing levels for Doom 1 over Doom 2, playing with the music turned off (unless it’s Metallica), and denying the ever-present/alternative reality of how the community sees his work.

NaturalTvventy is a celebrated level designer who is best known as one of the two major leads behind No End in Sight—a 38-map megawad that was inspired by the Doom The Way id Did project of 2010—and for his ‘Ultimate’ affinity. He has a history with creating content for the game dating as far back as the late ’90s, with his cult offerings in The Beginning of the End and its sequel, both for Doom 1, and his contributions to other well-known releases such as Caverns of Darkness. With an outspoken and inspirational figure who is well-worth his weight in maps, this is a conversation for every member of the mapping community, prospective and established alike!

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Second Interview with Jimmy

On March 20, 2017, in , by alfonzo

The Doom Radio Interview series resurfaces in 2017 with James ‘Jimmy’ Paddock, who takes to the hot seat for the second time in TTV history. During this 90 minute podcast we discuss the creative differences between composition and level design, the discipline of ‘speedmapping’, MIDI commissions and Patreon, the fine line between hobby and work, motivation, platforms for coordinating projects (and our shilling of Discord), meeting fellow users abroad, and the wonderful world of musical studies.

Jimmy is an accomplished student of the MIDI arts, having recently exceeded more than 500 compositions to play alongside his extensive modding and level design history with projects like Adventures of Square, Jenesis, and various contributions across Doomworld, ZDoom Forums, and Skulltag. He is a texture artist and coordinator of several ongoing efforts across platforms, and like the rest of us Doomworld tragics has made certain that he’s spread himself as thin across these obligations as is humanly possible. Poor bastard.

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Interview with DavidPH

On May 12, 2016, in , by admin

Today, Tango TV interviews DavidPH, a previously mostly-unknown figure in the Doom community responsible for much of the modernization effort involving ACS (the scripting language introduced by Hexen) and ACC (its compiler). We talk about such subjects as:

  • David’s first modifications, and his scripting language for creating Doom maps
  • His contributions to ZDoom and the Eternity Engine, plus a failed attempt at writing a Doom clone
  • The purpose of ACS, and his efforts to improve it by creating a new compiler, and supporting other languages such as C
  • Nitty-gritty details about ACS bytecode and the ACS virtual machine

Though much of the discussion is technical in nature, David makes a sincere effort to explain the concepts in a way most listeners could understand, so there’s no reason to be intimidated by the content of this episode.

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Interview with Quasar

On June 30, 2015, in , by admin

The most recent Tango TV interview is with a veteran of the Doom community, James Haley, more often known as Quasar. Join us as we discuss a veritable cornucopia of topics, including:

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Interview with mouldy

On February 21, 2015, in , by alfonzo

As you may have noticed, there’s been something of a setback on the Anders interview. Tough gig, that. He was all primed and ready to rumble after dew managed to snare a timeslot, but alas! don’t worry too much, though; if you’ve been tearing your hair out over the last few months for lack of Doom Radio material (such a dedicated listenership!), here’s a little something to cheer you up (it won’t help with the hair loss though):

An interview with mouldy!! Yes, that guy with the videos.

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Interview with Tolwyn and Mark Klem

On November 23, 2013, in , by MTrop

Hello, friends! Alfonzo, our de facto leader, is still absent due to a business trip, but that doesn’t mean that we still can’t interview prominent figures in the Doom community!

For this week’s episode, Doom Radio alumni James Paddock and I interview music composition powerhouses David “Tolwyn” Shaw and Mark Klem! Lots of good stuff in this episode – Tolwyn and Klem talk about their experiences writing music and interacting with the map-making teams of yesteryear, on projects such as Memento Mori 2 and Requiem, as well as their work outside of the Doom Community (joint ventures and work for other games).

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Interview with DevastatioN

On November 3, 2013, in , by admin

Once again on TTV, Doom multiplayer is the main focus, as Tarnsman and dew (mostly dew) have a chat with guest DevastatioN, who reached the final match of the 2013 QuakeCon Doom tournament, only to be defeated by JKist3.

Those who are not immersed in the multiplayer scene will find the discussion enlightening, and I’m guessing those who are deep into the scene will learn something, too.

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Knee-Deep in the Code: Interview with CodeImp

On October 25, 2013, in , by MTrop

Hey, everybody. This week, we’ve got a brand new show for you on Doom Radio – Knee-Deep in the Code featuring me, Matt Tropiano, and my co-host, Doom Radio veteran Xaser.

Very first episodes require very special guests, and for this episode, we interview Pascal van der Heiden, or you may know him better as CodeImp, maker of amazing software such as Doom Connector and crowd favorite Doom Builder!

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