Today, Tango TV interviews DavidPH, a previously mostly-unknown figure in the Doom community responsible for much of the modernization effort involving ACS (the scripting language introduced by Hexen) and ACC (its compiler). We talk about such subjects as:
- David’s first modifications, and his scripting language for creating Doom maps
- His contributions to ZDoom and the Eternity Engine, plus a failed attempt at writing a Doom clone
- The purpose of ACS, and his efforts to improve it by creating a new compiler, and supporting other languages such as C
- Nitty-gritty details about ACS bytecode and the ACS virtual machine
Though much of the discussion is technical in nature, David makes a sincere effort to explain the concepts in a way most listeners could understand, so there’s no reason to be intimidated by the content of this episode.
The most recent Tango TV interview is with a veteran of the Doom community, James Haley, more often known as Quasar. Join us as we discuss a veritable cornucopia of topics, including:
- The Eternity TC and the Eternity Engine
- His contributions to the source port scene in general, such as UDMF
- The Genealogy of Source Ports article written for 10 Years of Doom
- His work with Kaiser on Strife: Veteran Edition
- Recent history of the Doom Wiki and his efforts to improve it
As you may have noticed, there’s been something of a setback on the Anders interview. Tough gig, that. He was all primed and ready to rumble after dew managed to snare a timeslot, but alas! don’t worry too much, though; if you’ve been tearing your hair out over the last few months for lack of Doom Radio material (such a dedicated listenership!), here’s a little something to cheer you up (it won’t help with the hair loss though):
An interview with mouldy!! Yes, that guy with the videos.
Hello, friends! Alfonzo, our de facto leader, is still absent due to a business trip, but that doesn’t mean that we still can’t interview prominent figures in the Doom community!
For this week’s episode, Doom Radio alumni James Paddock and I interview music composition powerhouses David “Tolwyn” Shaw and Mark Klem! Lots of good stuff in this episode – Tolwyn and Klem talk about their experiences writing music and interacting with the map-making teams of yesteryear, on projects such as Memento Mori 2 and Requiem, as well as their work outside of the Doom Community (joint ventures and work for other games).
Once again on TTV, Doom multiplayer is the main focus, as Tarnsman and dew (mostly dew) have a chat with guest DevastatioN, who reached the final match of the 2013 QuakeCon Doom tournament, only to be defeated by JKist3.
Those who are not immersed in the multiplayer scene will find the discussion enlightening, and I’m guessing those who are deep into the scene will learn something, too.
What’s the first thing that comes to mind when the word Rottking appears on screen? Is it the International Doom League, perhaps? Double Impact? Images of a strong and confident mountain lion padding down a luxury sofa? With a voice like freshly squeezed ambrosia crashing through a rugged landscape, one might be forgiven for thinking that the enigmatic King of the Triad is actually the second coming of Christ…
…But this is Tango TV, and we don’t interview frauds.
Click below to hear this exclusive episode!
July gets off to a cracking start with Doomworld’s Joe Pallai, who joins Tango TV in their state of the art studio for an extended look at his mapping career, preferences in design, and more! If you’re wondering about the art of map sketching, or perhaps about the development process behind Plutonia 2 following its inception, then look no further!
On second thoughts just download it anyway. That or press Play.
An interview with Capellan marks Tango TV’s 12th foray into the world of idtech 1 stardom. Join me and Matt Tropiano as we sit down for a lengthy discussion with one of the Dooming greats — Adam Windsor! In addition to talking about both his development with the game and his likes and dislikes in design, Adam reveals much of the big differences between modern and old trends in the community, in particular the ways in which projects evolve or are managed.
Thanks to the folks who sent in questions for the show (even if one of them was the second most prevalent figure on TTV)!