As you may have noticed, there’s been something of a setback on the Anders interview. Tough gig, that. He was all primed and ready to rumble after dew managed to snare a timeslot, but alas! don’t worry too much, though; if you’ve been tearing your hair out over the last few months for lack of Doom Radio material (such a dedicated listenership!), here’s a little something to cheer you up (it won’t help with the hair loss though):
An interview with mouldy!! Yes, that guy with the videos.
Hello, friends! Alfonzo, our de facto leader, is still absent due to a business trip, but that doesn’t mean that we still can’t interview prominent figures in the Doom community!
For this week’s episode, Doom Radio alumni James Paddock and I interview music composition powerhouses David “Tolwyn” Shaw and Mark Klem! Lots of good stuff in this episode – Tolwyn and Klem talk about their experiences writing music and interacting with the map-making teams of yesteryear, on projects such as Memento Mori 2 and Requiem, as well as their work outside of the Doom Community (joint ventures and work for other games).
Once again on TTV, Doom multiplayer is the main focus, as Tarnsman and dew (mostly dew) have a chat with guest DevastatioN, who reached the final match of the 2013 QuakeCon Doom tournament, only to be defeated by JKist3.
Those who are not immersed in the multiplayer scene will find the discussion enlightening, and I’m guessing those who are deep into the scene will learn something, too.
Ribbiks has indeed sold out! All of the seats for this month’s high profile interview (including those for general admission ticket holders) were purchased within just 36 hours of going on sale! It’s a Doom Radio miracle!
What’s the first thing that comes to mind when the word Rottking appears on screen? Is it the International Doom League, perhaps? Double Impact? Images of a strong and confident mountain lion padding down a luxury sofa? With a voice like freshly squeezed ambrosia crashing through a rugged landscape, one might be forgiven for thinking that the enigmatic King of the Triad is actually the second coming of Christ…
…But this is Tango TV, and we don’t interview frauds.
Click below to hear this exclusive episode!
July gets off to a cracking start with Doomworld’s Joe Pallai, who joins Tango TV in their state of the art studio for an extended look at his mapping career, preferences in design, and more! If you’re wondering about the art of map sketching, or perhaps about the development process behind Plutonia 2 following its inception, then look no further!
On second thoughts just download it anyway. That or press Play.
An interview with Capellan marks Tango TV’s 12th foray into the world of idtech 1 stardom. Join me and Matt Tropiano as we sit down for a lengthy discussion with one of the Dooming greats — Adam Windsor! In addition to talking about both his development with the game and his likes and dislikes in design, Adam reveals much of the big differences between modern and old trends in the community, in particular the ways in which projects evolve or are managed.
Thanks to the folks who sent in questions for the show (even if one of them was the second most prevalent figure on TTV)!
And here it is! An interview with 40oz.
Highlights of this interview include:
- Del Taco!
- Sacrificing memorable, set piece gameplay encounters for Nightmare playability!
- Lady GaGa
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You asked,* as we delivered. It’s an interview with a skillsaw!
Massive, awesome dialogue runs riot through this episode as MTrop and myself glean a wealth of insight for the general public. Random points of interest include pizza delivery analogies, kitchen modelling, and a missed opportunity to make a Henry Fonda joke (13 Angry Arch-viles… it went right over my head!).
It is with great pleasure that TTV presents to you this latest interview offering. Kristus has been on the cards for quite some time, so it was great to be able to finally sit down and talk about his past and present endeavours in map design and discover a great deal more about what went on behind his most well known projects, both in and outside Team Future.