Interview with NaturalTvventy

On May 8, 2017, in , by alfonzo

The interview with Linguica hit a bump after a server fell through on Discord at the inopportune moment, but don’t worry; I had a backup plan! In this 60-minute podcast for Doom Radio, Emil “NaturalTvventy” Brundage takes to the hot-seat to talk about the development behind his best-known work and collaboration, his return from obscurity in 2009, the evils of the super shotgun, his involvement with the Chaos Crew and Caverns of Darkness, the attraction of designing levels for Doom 1 over Doom 2, playing with the music turned off (unless it’s Metallica), and denying the ever-present/alternative reality of how the community sees his work.

NaturalTvventy is a celebrated level designer who is best known as one of the two major leads behind No End in Sight—a 38-map megawad that was inspired by the Doom The Way id Did project of 2010—and for his ‘Ultimate’ affinity. He has a history with creating content for the game dating as far back as the late ’90s, with his cult offerings in The Beginning of the End and its sequel, both for Doom 1, and his contributions to other well-known releases such as Caverns of Darkness. With an outspoken and inspirational figure who is well-worth his weight in maps, this is a conversation for every member of the mapping community, prospective and established alike!

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