Episode 14 of Program B is a discussion on longevity in Doom. Approaching our favourite FPS’s 20th anniversary, it seems appropriate to once again ponder why the game has continued to thrive both within and without the immediate community these last few years. Can we envision this success to continue further down the line? Sideshow Pavera takes part once again in what turns out to be a very thought provoking chat!
Guess who’s back. Back again.
Tell all of your friends.
Episode 13 of Program B is a discussion on storytelling in Doom, featuring Xaser Acheron (of Yor) in addition to your regular co-hosts Tarnsman and Alfonzo. What is the importance of storytelling in a game like Doom, and what are the different ways in which you can employ a narrative or sense of progression? Does the use of source ports allow for story to be used convincingly as the central focus of a mapset? Does Alfonzo really have no idea what anime is, or is he just pulling your leg? All this and more!
Cavort! Your traditionally post-fortnight Program B episode has finally arrived, and this week we take a look at the hidden world of speedrunning! Together with Tarnsman and myself to discuss the topic are The Green Herring, dew, and Dime, who is prolific in the realm of RTS and formerly of Team Liquid. With this diverse and capable party of speedrunners, we move beyond the brass tacs to discuss some of the less immediate questions surrounding the subject. How does speedrunning impact the way you value a mapset? What’s the deal with void glides? How best do we reinvigorate the public interest in this speciality?
It’s all here in one 70 minute podcast. Don’t miss out!
Good tidings I bring from Doomradio.org! TangoTV’s Program B episode 11 is now in a state of existence and tearing up the airwaves to the tune of screaming fanatics! Join me and co-commentators Tarnsman and MTrop as we chat about receiving feedback with Capellan of Doomworld. What do you value most in feedback? Does it matter who it comes from? This is one of the most comprehensive episodes to date, and we wring the topic for all it’s worth.
Episode 10 is the first arbitrary milestone episode for Program B, and we celebrate with a discussion on project leadership and management with The Green Herring (CC4, CC3) and Esselfortium (That terrible mapset. Oh you know, the one that’s about going backwards in an X shaped Saturn or something). Although the episode is cut short due to Tarnsman unexpectedly being recruited to haul a TV through a building, some great measure of discussion is had on the merits of being a project leader, and all that comes with it. There’s also quite a bit of drama and shit-flinging.
Enjoy! And remember: “It just isn’t the same without Glaber Base 6.”
Episode 9 of Doomworld’s favourite* talkback podcast show is now in a state of existence. Genres and labels is the discussion for this fortnight, and Sideshow Pavera is the esteemed guest of honor! Join us as we talk about the definitions behind some of Doom’s more prominent terms in design, such as “linearity”, “sandbox”, and “abstract design”.
If this episode seems a bit harder to follow than most, it’s because my kettle was broken that day and I had to resort to boiling water over the stove to get a decent cup of tea, severely hampering my life schedule and causing me to lose focus.
Praise be, it’s a new Program B episode!
Myself and host regulars Tarnsman and MTrop are joined by 40oz for a discussion on Doom 3 and 4. In addition to talking about our (dis)likes of the 2004 title, we dedicate a lot of the discussion toward harping about classic vs. modern design philosophies in the gaming industry, and the expectations we hold for id’s upcoming title and how realistic they may be.
Batman and airbags also feature.
Well here it is, folks; a discussion on playtesting and feedback with dew and Seele00TextOnly, both ardent figures in the playtesting department! I tried my utmost to keep it down to a sensible 100 minutes in length… but a large, sentient cloud decided to blow in at the last moment and ruin everything like the blot of bad weather that he is. Being the self-proclaimed harbinger of Doomworld’s impending demise, we understand that this behaviour is entirely normal.
Man, can you imagine how angry the fans would be if this thing was actually on time? Fuming, I’d wager. We’d never see the back of them.
Episode 6 of Program B is “all systems go!” and ready for tune-in, so what are you milling around for? Get clicking!
A slight hicup: This episode is not a discussion on Doom 3 and 4 as advertised. We had a couple of eager guests in Jimmy and essel waiting to jump in an help out at the time and so we elected to fast track to a discussion on music in Doom. 90 minutes of chit chat says it was time well spent, and we think you’ll agree as we cover a whole mess of topics from soundfonts to mp3′s, Mexican soap opera to Denis Leary.
Hark, fellow Tangolites!
Episode 5 of TTV’s primary talkback Program B is now ready for download… and you’re in for a treat! Khorus, Jimmy and Snakes agreed to set aside some time to talk to Tarnsman about the process behind making one-man megawads, delving into talks on stylistic compromise and self discipline, and offering their advise for budding level designers or those interested in the process of creating such monumental mapsets. If you’re keen on hearing about the minds behind such winning releases as Jenesis, Base Ganymede or
Unholy Realms* (or otherwise have delusions of grandeur) then check this out!