Intermission – E2M5: TNT 2: Dynamite

On June 5, 2017, in , by TerminusEst13

On E2M5, we discuss my stiffy for verticality in level design, marketing a retro FPS, playing Doom on your phone, what’s popular on Zandronum, dew’s status as a heretic, Dead or Alive, wet dreams, the importance of Minecraft modders, the going price for the Blood IP, how many actors the engine can handle at once, the confirmation of BTSX E3, the Spiderdemon, the identifying marks of a Kinsie mod, how a shitposter is born, intergenerational modding, international mapping, smacking people with newspapers, shittalking, and F-List OCs.

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2016 Cacowards Retrospective

On January 26, 2017, in , by alfonzo

It’s January 2017, and true to form on Doom Radio we’ve decided to sit back on our laurels and let the airwaves rankle for a bit. The Cacos have been shipped, the Intermission curtains strung; already we’re standing on the cusp of many new and exciting developments that will define the new year… what better time to cast an eye back over all that 2016 had to offer?

December. December is that better time. Doofus.

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2015 Cacowards Retrospective

On January 21, 2016, in , by alfonzo

2015 was another good year for our favourite FPS, playing host to tons of cool new releases, most of which (we hope!) were covered or otherwise mentioned in the 22nd Annual Cacowards. As a follow-up to the 2013 year-in-review, in which Doom Radio stitched together a two-hour special covering the ins and outs of the selection process, plus extras, we decided to do the same again, taking extra care to be even more self-congratulatory on a job well done.

Sitting down to pick apart the selections and generally big ourselves up are co-hosts Tarnsman and dew, who as many will recognise is the chief writer for the multiplayer section of the Cacowards.

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Post Mordeth: PRCP

On November 14, 2014, in , by admin

Retrieved from the depths of the vault, join Xaser and company as he launches the newest Doom Radio series, Post Mordeth. Focusing on post-mortem-style discussions about already-released projects, the topic of the first episode is the Plutonia: Revisited Community Project released in April of 2011. Join host Xaser, contributors Mtrop and dew, and project leader Joshy as they talk about the project’s development process, including playtesting,  vanilla limits, maps cut from the project, and other topics that I have forgotten by now.

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Program B Episode 15: Cacowards Post-Mortem

On February 8, 2014, in , by alfonzo

Contrary to any previous statement issued by the staff of Tango TV aka Doom Radio, the Grand Hiatus™ that long afflicted the community’s favourite podcast did not draw to a timely close by the end of November. In truth*, the latest episode had fallen sloppily into a Development Hellportal in metropolitan Washington, delaying its release by an unprecedented 6 weeks and forcing us to spend some serious cash money to fish it out. Through some tactful negotiations with the resident condo kings (long story), we managed to wrest control of last year’s 2013 Cacowards Post-mortem Podcast and get it back in the saddle in time for Christmas January February.

Sorry for the inconvenience, and may the Tango Truck roll ever on.

*In double truth, I’m a procrastinating idiot and this was recorded some weeks ago.

This very special and very long episode of Program B is an in-depth study and discussion of 2013’s Cacowards, featuring co-hosts Tarnsman and MTrop (the latter also being the recipient of one of last year’s cacos for his single player map Forsaken Overlook), and dew, whose quickfire handywork in the multiplayer department saved us a lot of trouble at the final hurdle. Standing in at over two hours in length, you might want to put the kettle on for this one, and get yourself acquainted with a nearby chair.

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Interview with DevastatioN

On November 3, 2013, in , by admin

Once again on TTV, Doom multiplayer is the main focus, as Tarnsman and dew (mostly dew) have a chat with guest DevastatioN, who reached the final match of the 2013 QuakeCon Doom tournament, only to be defeated by JKist3.

Those who are not immersed in the multiplayer scene will find the discussion enlightening, and I’m guessing those who are deep into the scene will learn something, too.

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Program B Episode 12: Speedrunning

On August 20, 2013, in , by alfonzo

Cavort! Your traditionally post-fortnight Program B episode has finally arrived, and this week we take a look at the hidden world of speedrunning! Together with Tarnsman and myself to discuss the topic are The Green Herring, dew, and Dime, who is prolific in the realm of RTS and formerly of Team Liquid. With this diverse and capable party of speedrunners, we move beyond the brass tacs to discuss some of the less immediate questions surrounding the subject. How does speedrunning impact the way you value a mapset? What’s the deal with void glides? How best do we reinvigorate the public interest in this speciality?

It’s all here in one 70 minute podcast. Don’t miss out!

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Program B Episode 7: Playtesting

On May 15, 2013, in , by alfonzo

Well here it is, folks; a discussion on playtesting and feedback with dew and Seele00TextOnly, both ardent figures in the playtesting department! I tried my utmost to keep it down to a sensible 100 minutes in length… but a large, sentient cloud decided to blow in at the last moment and ruin everything like the blot of bad weather that he is. Being the self-proclaimed harbinger of Doomworld’s impending demise, we understand that this behaviour is entirely normal.

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Program B Episode 4: Multiplayer

On March 22, 2013, in , by alfonzo

TTV positively strafe-ran here to deliver you this next episode of TTV’s Program B — a casual discussion on multiplayer with head honcho dew.

It’s worth noting that this is very much a layman’s approach to the topic. Both myself and Tarnsman aren’t very well versed in multiplayer, and I do a very good job at displaying my ignorance at various stages throughout the discussion and to varying degrees… but so too is it well known that multiplayer plays a distant second to single player here at Doomworld, and this is the something we hoped very much to address in this discussion with our limited base of knowledge.

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