Interview with Linguica

On August 2, 2017, in , by alfonzo

In a move that experts around the interwebs are describing as “about fucking time,” Doom Radio has finally decided to get its act together and produce an interview with Andrew “Linguica” Stine. Yes, the guy who made InstaDoom. During the podcast you will be treated to a great unfurling of interesting facts and anecdotes surrounding Linguica’s return to prominence in 2014. We discuss the events leading up to Doomworld’s near-death experience in 2015, the forum software update, Brutal Doom, the rationale behind Post Hell’s (sort of) removal, Ling as a mastermind publicist, not playing the game, April Agitation, Linguortals* and more. There’s also a Tarnsman.

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2015 Cacowards Retrospective

On January 21, 2016, in , by alfonzo

2015 was another good year for our favourite FPS, playing host to tons of cool new releases, most of which (we hope!) were covered or otherwise mentioned in the 22nd Annual Cacowards. As a follow-up to the 2013 year-in-review, in which Doom Radio stitched together a two-hour special covering the ins and outs of the selection process, plus extras, we decided to do the same again, taking extra care to be even more self-congratulatory on a job well done.

Sitting down to pick apart the selections and generally big ourselves up are co-hosts Tarnsman and dew, who as many will recognise is the chief writer for the multiplayer section of the Cacowards.

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Interview with mouldy

On February 21, 2015, in , by alfonzo

As you may have noticed, there’s been something of a setback on the Anders interview. Tough gig, that. He was all primed and ready to rumble after dew managed to snare a timeslot, but alas! don’t worry too much, though; if you’ve been tearing your hair out over the last few months for lack of Doom Radio material (such a dedicated listenership!), here’s a little something to cheer you up (it won’t help with the hair loss though):

An interview with mouldy!! Yes, that guy with the videos.

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Program B Episode 19: Camping, Tagging, and Map07 Remakes

On September 18, 2014, in , by alfonzo

What’s this I hear, a Doom Radio aka TTV Program B episode recorded one week after the previous one? Is a schedule finally emerging? Have the skies opened up to reveal the eschatological end-times of the universe? Whatever, there’s still plenty of Doom afoot and we’re back to chime in on some of last week’s more interesting events. Joined by Tarnsman and MionicDonut, this week features as its chief points of discussion:

  • The camping outfit. No, not the marshmallows and spooky stories kind… unless you find the prospect of a player propped up in the doorway to be a scary disassembly of your carefully orchestrated encounter.
  • The merits and pitfalls of Memfis’s proposed tagging system. How useful is it? Is it worth the trouble?
  • Multiplayer insularity redux: getting people to play more multiplayer, and getting feedback to be properly registered. TMD proposes an interesting duel tournament setup and discusses the viability of a deathmatch equivalent for the doomworld megawad club.
  • Planning another Map07, Map30 or Knee-deep In The Dead remake? KNOCK IT OFF!

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I should probably think about reserving all my resurrection and forum-digging jokes for a later date or something; at this rate we’ll be using one for every damn episode. Anyway, yes, we’re back again (again (again)), only this time we swear we’ll be sticking around for real. We’ve got a plan and everything!

The reinvigorated Program B setup ditches the monotopical discussion in favour of a more “current affairs” approach, with the hosts and guests winging it off the back of… well, whatever Doom-related idea comes to mind! This should help us with the rate of output and hopefully toward a more thriving thread. Feedback is as always encouraged, and folks are more than welcome to spin me a PM to take part in one of the future episodes. In this week’s episode, co-host Tarnsman and guest TMD (MionicDonut) discuss:

  • Doom MIDIs, and what’s considered appropriate for the game by members of the community. Caleb’s remarks on BTSX’s “gay” music might appear radical, but it’s an opinion that seems to be echoed at least in part by other members of the community, who have called certain tracks inappropriately “happy” or “like feudal farmer music”.
  • The insularity of the multiplayer community. Tarnsman highlights the lack of feedback received by Doomworld designers of deathmatch, CTF and other multiplayer maps from the player base they’re targeted at.
  • Handegg / Australian Barbarism.
  • Limitation projects (1024, 100 lines, 10 sectors, 5 rooms etc.); what level designers get out of it, how they tend to approach it when compared with other community projects, which of them work best, and the general question of their worth.

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Where’s All the Data? Epic 2

On June 12, 2014, in , by alfonzo

Ladies and men of the gentle disposition: a review of Epic 2! Once again I had to tow the damned thread up from the bowels of Doom General – a stark reminder of just how offensively slow this project is in 2014 – but it warms the cockles of my broadcaster heart to know that so many of our ravenous fans will once again be satisfied after a prolonged absence of Doomworld’s favourite podcast. Tune in to this month’s mock-professional dissection of eternal’s 32 map megawad for your chance to be considered an upstanding member of the community!

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Program B Episode 16: Objectively Wrong?

On April 10, 2014, in , by alfonzo

It may be some time before the hosts of Doom Radio start beating each other up over trivial matters like level design, but episode 16 of Program B sees an interesting topic fuel some fundamental disagreements. The discussion? Objectively wrong decisions in traditional level design, and whether there is merit to the assertion that some choices are simply wrong to make. I maintain that there are indeed right and wrong ways to go about maximizing enjoyment in level design (not to say that there is only one method), and that such choices are not entirely relative to the player’s preferences… but what about my peers? And what say you, dear listener?

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Program B Episode 15: Cacowards Post-Mortem

On February 8, 2014, in , by alfonzo

Contrary to any previous statement issued by the staff of Tango TV aka Doom Radio, the Grand Hiatus™ that long afflicted the community’s favourite podcast did not draw to a timely close by the end of November. In truth*, the latest episode had fallen sloppily into a Development Hellportal in metropolitan Washington, delaying its release by an unprecedented 6 weeks and forcing us to spend some serious cash money to fish it out. Through some tactful negotiations with the resident condo kings (long story), we managed to wrest control of last year’s 2013 Cacowards Post-mortem Podcast and get it back in the saddle in time for Christmas January February.

Sorry for the inconvenience, and may the Tango Truck roll ever on.

*In double truth, I’m a procrastinating idiot and this was recorded some weeks ago.

This very special and very long episode of Program B is an in-depth study and discussion of 2013’s Cacowards, featuring co-hosts Tarnsman and MTrop (the latter also being the recipient of one of last year’s cacos for his single player map Forsaken Overlook), and dew, whose quickfire handywork in the multiplayer department saved us a lot of trouble at the final hurdle. Standing in at over two hours in length, you might want to put the kettle on for this one, and get yourself acquainted with a nearby chair.

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Interview with DevastatioN

On November 3, 2013, in , by admin

Once again on TTV, Doom multiplayer is the main focus, as Tarnsman and dew (mostly dew) have a chat with guest DevastatioN, who reached the final match of the 2013 QuakeCon Doom tournament, only to be defeated by JKist3.

Those who are not immersed in the multiplayer scene will find the discussion enlightening, and I’m guessing those who are deep into the scene will learn something, too.

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Where’s All the Data? Kama Sutra

On October 19, 2013, in , by alfonzo

After a criminally prolonged absence of almost 3 weeks, Doom Radio finally splutters to the surface with episode 7 of Doomworld’s favourite podcast review program. Where’s All the Data? features Kama Sutra as the centerpiece for this month’s review.

Next month will feature both Snakes’s recently released (took long enough, Knox!) Unholy Realms and pcorf’s Zone 300, in what promises to be a very in-depth episode. Both Tarnsman and I were itching to play both of these mapsets before we finally got ’round to doing so, so you can bet your bottom dollar we’ll be running riot come crunch time.

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