Intermission – E2M4: The Longest Yard

On May 20, 2017, in , by TerminusEst13

On E2M4, I nearly kill myself editing a podcast that went over two hours of recording. I’m not writing up a summary after that.

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Intermission – E2M3: The Return of This

On May 2, 2017, in , by TerminusEst13

On E2M3, we talk about Shitty Hell, Graf’s stellar quickdraw, using the engine in ways you’re not supposed to, Atari’s dedicated fun-hunting squad, the awkward downside of promoting a product abouts Nazis, the merging of ZDoom and Boom into a single source port, Kegan telling me to fuck off, smacking marines up, reasons to play the Eternity engine, Japanese Spiderman, spooky spiders, documentation, our favorite error messages, the qualities of Java as a scripting language, the history of ZDoom mods, magical Japanese powers, Bubsy the Bobcat, skeletons in a Doom mod, a mod from 1997 outdoing TCs nowadays, content creators who only play their own mods, just how many awards has Mordeth gotten already, and why there aren’t that many GZDoom maps.

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Intermission – E2M2: Loaded

On April 16, 2017, in , by TerminusEst13

On E2M2, we talk about Full House, canyon.mid in Mario Paint, legal issues, Intermission’s competition, Dead Simple remakes being the top-tier wad types of all time, ZDoom maps being the second-most-top-tier wad types, REKKR being more popular than Adventures of Square, Sandy Petersen mapping for ZDoom projects, millennials in the megawad clubs, Carmack inventing the .wad, how Doom’s saves work, Aeons of Death’s shining accomplishments, weapon and monster randomizer mods, turduckens, philosophy of weapon counts, HDoom’s weapon limit, hosting a Doom convention in Japan, what the Quake singleplayer experience actually is, censoring, Doom 2: 4 2, Doom 4’s uphill climb against expectations, all while I sit and brood in envy at how much better Alfonzo’s microphone is compared to mine.

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Intermission – E2M1: Sometimes Change Is Okay

On March 30, 2017, in , by TerminusEst13

In E2M1, we talk about Portal still being relevant in 2017, sympathy for Graf Zahl, floodgates, lens flares for sprites, maps for GZDoom being made for Edge, furries in Doom, a surprise attack by Wartorn (several times), Xaser spoiling secret projects, Doom on Greenlight, mapping for Brutal Doom, political Doom mods and our thoughts on Trump and what he’s doing to the face of Doomworld and Doommerica, platforming in Doom, shooting dudes in a Doom mod, the importance of hiding your DeviantArt favorites, the revolution of TNT: Revilution, BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN, how Psychic has been in development for almost ten years and what’s left that needs to be finished, The Legend of BELDA :DDD, what incredibly super-retro FPSes we’ve been playing this time around (hint: they’re neither retro nor FPSes), all while I noisily eat ramen in the background which turned out to be the most tedious and lengthy thing to edit out during the entire thing so REMIND ME NEVER TO PODCAST AND EAT AT THE SAME TIME EVER AGAIN EVER EVER EVER AGAIN EVER.

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Intermission – E1M9: Everything You Love Is Dead

On February 18, 2017, in , by TerminusEst13

In E1M9, we talk about Shivers being unable to play Doom anymore, Randi’s accomplishments in the community (you dun gud), how to take criticism, Dropbox singlehandedly killing the community, Shivers shilling his mod for ten minutes straight, how Laundry 3 still is not released, that now people have a reason to play TNT: Evilution, running from it, xlat, Xaser pooping out another golden egg, my erection, the endless war between Doomworld forumites and ZDoom forumites, how we have no clue what we’re doing, our impenetrable accents, the music in the background, how IRC confounds and confuses us, and Kinsie’s chair.

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Intermission – E1M8: Last Call

On December 20, 2016, in , by TerminusEst13

On E1M8, we talk about 2016’s stellar track record, Doom’s job, the second biggest birdbrain in the community, elves, Romero’s power level, how rigged the Cacowards are, the fierce battle for HDoom, legal advice, a hidden Plutonia mode, sprite-based lighting, Pathways to Darkness, Quake’s design direction, the new Overwatch sequel, Kegan and Yholl being silenced, Yholl playing retro FPSes, ModDB and how much we absolutely adore its community and competent staff no really we absolutely fucking LOVE IT MMMMMMMMM YES LOVE ME MORE SNAKE, pinball with RPG mechanics, genital-based marketing and the rise and fall of EreXion, the five fans of Hexen, the secrets behind Laundry 3 and Combined_Arms, Kinsie’s beloved status, Game Maker as a Doom 4 ripping tool, the inevitable MetaDoom mapset, and which of us act as the Bara Brothers.

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Intermission – E1M7: The Special One

On December 3, 2016, in , by TerminusEst13

On E1M7, we talk about being foul-mouthed, Wolfenstein pinball, how jealous we are of D4D getting special treatment, Graf Zahl as the head of PR, programmers being perfectly normal and stable people, the cultural impact of Tony Hawk, the Masters of Doom movie, WildWeasel and Wil Wheaton being the WW brothers, why plagiarism is cool, Marphy Black, EYE being a wonderful retro FPS, SNKlish, the Cyberdemon’s angry french brother, Term’s fetishes, what mods we’re not working on, pleasing everybody, working on things while being sick, TNT: Evilution and how it stacks up to Plutonia, puzzles in Doom, puzzles in Hexen, American fast food, and pissing off Kegan.

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Intermission – E1M6: What The… Creepy Bone

On November 18, 2016, in , by TerminusEst13

In E1M6, we introduce 1C4RU5L1VE5, we talk about Kinsie’s refrigerator, his latent love affairs, our political opinions, a death in the community, Japanese mappers, Nature’s Call winning Best Gameplay Caco, delicious bratwurst, why it’s trendy to follow the crowd, Earth Defense Force, why popularity is the best metric to judge a source port, 3DGE driving people to violence, caving in to peer pressure, mega-p0wnz0rring le Internet memes, more political opinions, why racism is never cool, old men running the world in an electronic new age, whether Halo counts as a retro game now, programming with duct tape, coming to terms with how old we are, self-promotion, recreating Doom 64 in GZDoom, Shivers having a close encounter with an anonymous mod, Hexen 64 being objectively the best version of Hexen, and cutscenes in Doom.

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Intermission – E1M5: Hectic

On November 5, 2016, in , by TerminusEst13

On E1M5, we talk about Xaser coming back for an encore performance, more criticism from the previous podcasts, three years of ramen, why Reddit is a great place to get Doom news, the Playstation 4, paying for Doom mods, artists on Patreon, Brutal Doom, popularity on the internet, Kotaku being a reliable news site, DLC, Xaser forgetting that this is a retro FPS podcast, Hexen’s mechanics, shooting Hitler, why punching the Spider Mastermind is a good idea, half-hour segues, Doom 64 on ZDoom, making multiplayer maps, video games being fun, the Bloodborne expansion for GMOTA, mapping for Heretic, why the Tome of Power is problematic, and opinions on the internet.

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Intermission – E1M4: Eternal Podcast IV

On October 17, 2016, in , by TerminusEst13

In E1M4, we talk about Marty’s lack of fanbase, Xaser’s homeworld rituals, the nominees for this year’s Mordeth award, Intermission’s plans to become a text-based podcast, how jealous we are of Brutal Doom’s staggeringly optimized codebase, professional Doom 64 mapping techniques, Shadow Warrior 2 being our favorite retro FPS, Kinsie’s grudge against Xaser talking, Quake with sprites and furries, more free marketing for Dusk, how much ACS ZDoom can handle at once, the ability to take criticism, Vinesauce’s DUMP, talking shit about projects we’ve done nothing for, how elitist the mapping community is, the beauty of the Egosmasher shotgun, Xaser’s vaporwave wads, Mordeth’s inevitable release, AND WE GO WAY OVER ONE HOUR.

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