In E2M9, we talk about our schedule, the holiday season, the new members of the Anime Girl Appreciation Club, the pillars of the Doom community, drinks to share, the problems of too much choice, addressing the rumors that I only awarded Lilith.pk3 out of spite (spoiler alert: I didn’t and you’re an idiot), what makes GZDoom mapsets so cool, the difference in perspective between 2D gameplay and 3D gameplay, releases from nowhere, the passing of the Mockaward, gameplay mods for hipsters, gameplay mods with DRM, and what to look forward to 2018.
On E2M8, we talk about different kinds of beer to drink, MTrop’s creepypasta trauma, our process for awarding Cacos based purely upon spite, what’s killing Zandronum, Kinsie’s fantasies, how Dusk’s success can benefit us, Strife mods, finishing projects, gameplay mods with feature bloat, dimsims, Heretic’s texture limits, the Great Bay Temple, little known facts about Doom and Heretic, female characters in mods, special shout-outs to Slax and Captain J, self-produced rule-34, and assholes.
In the very late E2M7, we talk about what it takes to be an American, gangsta style shooting, female protagonists as a selling point, roguelike mechanics, Minecraft’s status as a retro FPS, the status of Half Life 3, making Doom modding history, the gap between Zandronum and GZDoom, happiness being mandatory, egg on my face as I talk about developing High Noon Drifter after it’s been released, Wartorn’s favorite retro FPS Persona 3, Cage’s favorite retro FPS Chrono Trigger, Pillowblaster’s favorite retro FPS Borderlands, and banging Nazis.
In E2M6, we talk about netcode, Wolfenstein’s legacy, dynamic strings, old fashioned music formats, the best thing about cassette tapes, Kegan’s superior modding ability, animation interpolation, skeleton guns, streaming from N64 carts, the Turok anime, onii-chan’s packets, spiders, the fun of programming, the advantages of the Unity engine, Sonic’s status as the best retro FPS, the Wonder Boy Dragon Trap, and the final boss of real life.
On E2M5, we discuss my stiffy for verticality in level design, marketing a retro FPS, playing Doom on your phone, what’s popular on Zandronum, dew’s status as a heretic, Dead or Alive, wet dreams, the importance of Minecraft modders, the going price for the Blood IP, how many actors the engine can handle at once, the confirmation of BTSX E3, the Spiderdemon, the identifying marks of a Kinsie mod, how a shitposter is born, intergenerational modding, international mapping, smacking people with newspapers, shittalking, and F-List OCs.
On E2M4, I nearly kill myself editing a podcast that went over two hours of recording. I’m not writing up a summary after that.
On E2M3, we talk about Shitty Hell, Graf’s stellar quickdraw, using the engine in ways you’re not supposed to, Atari’s dedicated fun-hunting squad, the awkward downside of promoting a product abouts Nazis, the merging of ZDoom and Boom into a single source port, Kegan telling me to fuck off, smacking marines up, reasons to play the Eternity engine, Japanese Spiderman, spooky spiders, documentation, our favorite error messages, the qualities of Java as a scripting language, the history of ZDoom mods, magical Japanese powers, Bubsy the Bobcat, skeletons in a Doom mod, a mod from 1997 outdoing TCs nowadays, content creators who only play their own mods, just how many awards has Mordeth gotten already, and why there aren’t that many GZDoom maps.
On E2M2, we talk about Full House, canyon.mid in Mario Paint, legal issues, Intermission’s competition, Dead Simple remakes being the top-tier wad types of all time, ZDoom maps being the second-most-top-tier wad types, REKKR being more popular than Adventures of Square, Sandy Petersen mapping for ZDoom projects, millennials in the megawad clubs, Carmack inventing the .wad, how Doom’s saves work, Aeons of Death’s shining accomplishments, weapon and monster randomizer mods, turduckens, philosophy of weapon counts, HDoom’s weapon limit, hosting a Doom convention in Japan, what the Quake singleplayer experience actually is, censoring, Doom 2: 4 2, Doom 4’s uphill climb against expectations, all while I sit and brood in envy at how much better Alfonzo’s microphone is compared to mine.
In E2M1, we talk about Portal still being relevant in 2017, sympathy for Graf Zahl, floodgates, lens flares for sprites, maps for GZDoom being made for Edge, furries in Doom, a surprise attack by Wartorn (several times), Xaser spoiling secret projects, Doom on Greenlight, mapping for Brutal Doom, political Doom mods and our thoughts on Trump and what he’s doing to the face of Doomworld and Doommerica, platforming in Doom, shooting dudes in a Doom mod, the importance of hiding your DeviantArt favorites, the revolution of TNT: Revilution, BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN, how Psychic has been in development for almost ten years and what’s left that needs to be finished, The Legend of BELDA :DDD, what incredibly super-retro FPSes we’ve been playing this time around (hint: they’re neither retro nor FPSes), all while I noisily eat ramen in the background which turned out to be the most tedious and lengthy thing to edit out during the entire thing so REMIND ME NEVER TO PODCAST AND EAT AT THE SAME TIME EVER AGAIN EVER EVER EVER AGAIN EVER.
In E1M9, we talk about Shivers being unable to play Doom anymore, Randi’s accomplishments in the community (you dun gud), how to take criticism, Dropbox singlehandedly killing the community, Shivers shilling his mod for ten minutes straight, how Laundry 3 still is not released, that now people have a reason to play TNT: Evilution, running from it, xlat, Xaser pooping out another golden egg, my erection, the endless war between Doomworld forumites and ZDoom forumites, how we have no clue what we’re doing, our impenetrable accents, the music in the background, how IRC confounds and confuses us, and Kinsie’s chair.
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