On E2M2, we talk about Full House, canyon.mid in Mario Paint, legal issues, Intermission’s competition, Dead Simple remakes being the top-tier wad types of all time, ZDoom maps being the second-most-top-tier wad types, REKKR being more popular than Adventures of Square, Sandy Petersen mapping for ZDoom projects, millennials in the megawad clubs, Carmack inventing the .wad, how Doom’s saves work, Aeons of Death’s shining accomplishments, weapon and monster randomizer mods, turduckens, philosophy of weapon counts, HDoom’s weapon limit, hosting a Doom convention in Japan, what the Quake singleplayer experience actually is, censoring, Doom 2: 4 2, Doom 4’s uphill climb against expectations, all while I sit and brood in envy at how much better Alfonzo’s microphone is compared to mine.
In E2M1, we talk about Portal still being relevant in 2017, sympathy for Graf Zahl, floodgates, lens flares for sprites, maps for GZDoom being made for Edge, furries in Doom, a surprise attack by Wartorn (several times), Xaser spoiling secret projects, Doom on Greenlight, mapping for Brutal Doom, political Doom mods and our thoughts on Trump and what he’s doing to the face of Doomworld and Doommerica, platforming in Doom, shooting dudes in a Doom mod, the importance of hiding your DeviantArt favorites, the revolution of TNT: Revilution, BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN BRITAIN, how Psychic has been in development for almost ten years and what’s left that needs to be finished, The Legend of BELDA :DDD, what incredibly super-retro FPSes we’ve been playing this time around (hint: they’re neither retro nor FPSes), all while I noisily eat ramen in the background which turned out to be the most tedious and lengthy thing to edit out during the entire thing so REMIND ME NEVER TO PODCAST AND EAT AT THE SAME TIME EVER AGAIN EVER EVER EVER AGAIN EVER.
The Doom Radio Interview series resurfaces in 2017 with James ‘Jimmy’ Paddock, who takes to the hot seat for the second time in TTV history. During this 90 minute podcast we discuss the creative differences between composition and level design, the discipline of ‘speedmapping’, MIDI commissions and Patreon, the fine line between hobby and work, motivation, platforms for coordinating projects (and our shilling of Discord), meeting fellow users abroad, and the wonderful world of musical studies.
Jimmy is an accomplished student of the MIDI arts, having recently exceeded more than 500 compositions to play alongside his extensive modding and level design history with projects like Adventures of Square, Jenesis, and various contributions across Doomworld, ZDoom Forums, and Skulltag. He is a texture artist and coordinator of several ongoing efforts across platforms, and like the rest of us Doomworld tragics has made certain that he’s spread himself as thin across these obligations as is humanly possible. Poor bastard.
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In E1M9, we talk about Shivers being unable to play Doom anymore, Randi’s accomplishments in the community (you dun gud), how to take criticism, Dropbox singlehandedly killing the community, Shivers shilling his mod for ten minutes straight, how Laundry 3 still is not released, that now people have a reason to play TNT: Evilution, running from it, xlat, Xaser pooping out another golden egg, my erection, the endless war between Doomworld forumites and ZDoom forumites, how we have no clue what we’re doing, our impenetrable accents, the music in the background, how IRC confounds and confuses us, and Kinsie’s chair.
It’s January 2017, and true to form on Doom Radio we’ve decided to sit back on our laurels and let the airwaves rankle for a bit. The Cacos have been shipped, the Intermission curtains strung; already we’re standing on the cusp of many new and exciting developments that will define the new year… what better time to cast an eye back over all that 2016 had to offer?
December. December is that better time. Doofus.
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On E1M8, we talk about 2016’s stellar track record, Doom’s job, the second biggest birdbrain in the community, elves, Romero’s power level, how rigged the Cacowards are, the fierce battle for HDoom, legal advice, a hidden Plutonia mode, sprite-based lighting, Pathways to Darkness, Quake’s design direction, the new Overwatch sequel, Kegan and Yholl being silenced, Yholl playing retro FPSes, ModDB and how much we absolutely adore its community and competent staff no really we absolutely fucking LOVE IT MMMMMMMMM YES LOVE ME MORE SNAKE, pinball with RPG mechanics, genital-based marketing and the rise and fall of EreXion, the five fans of Hexen, the secrets behind Laundry 3 and Combined_Arms, Kinsie’s beloved status, Game Maker as a Doom 4 ripping tool, the inevitable MetaDoom mapset, and which of us act as the Bara Brothers.
On E1M7, we talk about being foul-mouthed, Wolfenstein pinball, how jealous we are of D4D getting special treatment, Graf Zahl as the head of PR, programmers being perfectly normal and stable people, the cultural impact of Tony Hawk, the Masters of Doom movie, WildWeasel and Wil Wheaton being the WW brothers, why plagiarism is cool, Marphy Black, EYE being a wonderful retro FPS, SNKlish, the Cyberdemon’s angry french brother, Term’s fetishes, what mods we’re not working on, pleasing everybody, working on things while being sick, TNT: Evilution and how it stacks up to Plutonia, puzzles in Doom, puzzles in Hexen, American fast food, and pissing off Kegan.
In E1M6, we introduce 1C4RU5L1VE5, we talk about Kinsie’s refrigerator, his latent love affairs, our political opinions, a death in the community, Japanese mappers, Nature’s Call winning Best Gameplay Caco, delicious bratwurst, why it’s trendy to follow the crowd, Earth Defense Force, why popularity is the best metric to judge a source port, 3DGE driving people to violence, caving in to peer pressure, mega-p0wnz0rring le Internet memes, more political opinions, why racism is never cool, old men running the world in an electronic new age, whether Halo counts as a retro game now, programming with duct tape, coming to terms with how old we are, self-promotion, recreating Doom 64 in GZDoom, Shivers having a close encounter with an anonymous mod, Hexen 64 being objectively the best version of Hexen, and cutscenes in Doom.
On E1M5, we talk about Xaser coming back for an encore performance, more criticism from the previous podcasts, three years of ramen, why Reddit is a great place to get Doom news, the Playstation 4, paying for Doom mods, artists on Patreon, Brutal Doom, popularity on the internet, Kotaku being a reliable news site, DLC, Xaser forgetting that this is a retro FPS podcast, Hexen’s mechanics, shooting Hitler, why punching the Spider Mastermind is a good idea, half-hour segues, Doom 64 on ZDoom, making multiplayer maps, video games being fun, the Bloodborne expansion for GMOTA, mapping for Heretic, why the Tome of Power is problematic, and opinions on the internet.
In E1M4, we talk about Marty’s lack of fanbase, Xaser’s homeworld rituals, the nominees for this year’s Mordeth award, Intermission’s plans to become a text-based podcast, how jealous we are of Brutal Doom’s staggeringly optimized codebase, professional Doom 64 mapping techniques, Shadow Warrior 2 being our favorite retro FPS, Kinsie’s grudge against Xaser talking, Quake with sprites and furries, more free marketing for Dusk, how much ACS ZDoom can handle at once, the ability to take criticism, Vinesauce’s DUMP, talking shit about projects we’ve done nothing for, how elitist the mapping community is, the beauty of the Egosmasher shotgun, Xaser’s vaporwave wads, Mordeth’s inevitable release, AND WE GO WAY OVER ONE HOUR.