Interview with Altazimuth

On July 25, 2017, in , by alfonzo

This episode’s hour-plus interview features a different breed of nerd in Max “Altazimuth” Waine, who is the latest member of Team Eternity and one of its chief contributors. Attempting to bridge The Chasm between my knowledge in this area and source port enlightenment is an easy task for Altaz, who has a natural way with words, but all the same; this is very much a conversation for the uninformed. In addition to talk about the Eternity Engine’s goals and how they relate to neighboring ports we discuss the accessibility of programming, innovation, Patreon, promoting the engine, the relationship between developers and their player base, the significance of mods versus level design, and more!

If you’re an out-an-out techie, this may be too ‘entryway’ a podcast. The rest of you laymen can prepare for a cool insight into the mind of one of Doomworld’s brightest talents for engine development.

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One Response to Interview with Altazimuth

  1. yd says:

    great stuff

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