Intermission – E2M7: Delayed by Pixels

On July 27, 2017, in , by TerminusEst13

In the very late E2M7, we talk about what it takes to be an American, gangsta style shooting, female protagonists as a selling point, roguelike mechanics, Minecraft’s status as a retro FPS, the status of Half Life 3, making Doom modding history, the gap between Zandronum and GZDoom, happiness being mandatory, egg on my face as I talk about developing High Noon Drifter after it’s been released, Wartorn’s favorite retro FPS Persona 3, Cage’s favorite retro FPS Chrono Trigger, Pillowblaster’s favorite retro FPS Borderlands, and banging Nazis.

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Intermission – E2M2: Loaded

On April 16, 2017, in , by TerminusEst13

On E2M2, we talk about Full House, canyon.mid in Mario Paint, legal issues, Intermission’s competition, Dead Simple remakes being the top-tier wad types of all time, ZDoom maps being the second-most-top-tier wad types, REKKR being more popular than Adventures of Square, Sandy Petersen mapping for ZDoom projects, millennials in the megawad clubs, Carmack inventing the .wad, how Doom’s saves work, Aeons of Death’s shining accomplishments, weapon and monster randomizer mods, turduckens, philosophy of weapon counts, HDoom’s weapon limit, hosting a Doom convention in Japan, what the Quake singleplayer experience actually is, censoring, Doom 2: 4 2, Doom 4’s uphill climb against expectations, all while I sit and brood in envy at how much better Alfonzo’s microphone is compared to mine.

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