Episode 14 of Program B is a discussion on longevity in Doom. Approaching our favourite FPS’s 20th anniversary, it seems appropriate to once again ponder why the game has continued to thrive both within and without the immediate community these last few years. Can we envision this success to continue further down the line? Sideshow Pavera takes part once again in what turns out to be a very thought provoking chat!
Next fortnight’s Program B will see your hosts and guests talking about Mapping 101’s! We’ll be suggesting the various aspects of design that we think should be regarded as completely necessary when mapping for Doom… as well as the sorts of things that you should always avoid. If you’re struggling with your mapping or are otherwise looking for ways in which to improve, this episode could prove fruitful! Stay tuned also for the completed interview with Ribbiks, as well as the next episode of Where’s All the Data.
As always, we’re looking for listeners to send in their thoughts regarding the Program B topic, so PM me with what you consider to be nonnegotiable design choices in Doom level creation. Better yet, you can volunteer to take part in the show! Guests abound, I say!