Program B Episode 16: Objectively Wrong?

On April 10, 2014, in , by alfonzo

It may be some time before the hosts of Doom Radio start beating each other up over trivial matters like level design, but episode 16 of Program B sees an interesting topic fuel some fundamental disagreements. The discussion? Objectively wrong decisions in traditional level design, and whether there is merit to the assertion that some choices are simply wrong to make. I maintain that there are indeed right and wrong ways to go about maximizing enjoyment in level design (not to say that there is only one method), and that such choices are not entirely relative to the player’s preferences… but what about my peers? And what say you, dear listener?

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Program B Episode 15: Cacowards Post-Mortem

On February 8, 2014, in , by alfonzo

Contrary to any previous statement issued by the staff of Tango TV aka Doom Radio, the Grand Hiatus™ that long afflicted the community’s favourite podcast did not draw to a timely close by the end of November. In truth*, the latest episode had fallen sloppily into a Development Hellportal in metropolitan Washington, delaying its release by an unprecedented 6 weeks and forcing us to spend some serious cash money to fish it out. Through some tactful negotiations with the resident condo kings (long story), we managed to wrest control of last year’s 2013 Cacowards Post-mortem Podcast and get it back in the saddle in time for Christmas January February.

Sorry for the inconvenience, and may the Tango Truck roll ever on.

*In double truth, I’m a procrastinating idiot and this was recorded some weeks ago.

This very special and very long episode of Program B is an in-depth study and discussion of 2013’s Cacowards, featuring co-hosts Tarnsman and MTrop (the latter also being the recipient of one of last year’s cacos for his single player map Forsaken Overlook), and dew, whose quickfire handywork in the multiplayer department saved us a lot of trouble at the final hurdle. Standing in at over two hours in length, you might want to put the kettle on for this one, and get yourself acquainted with a nearby chair.

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Where’s All the Data? Kama Sutra

On October 19, 2013, in , by alfonzo

After a criminally prolonged absence of almost 3 weeks, Doom Radio finally splutters to the surface with episode 7 of Doomworld’s favourite podcast review program. Where’s All the Data? features Kama Sutra as the centerpiece for this month’s review.

Next month will feature both Snakes’s recently released (took long enough, Knox!) Unholy Realms and pcorf’s Zone 300, in what promises to be a very in-depth episode. Both Tarnsman and I were itching to play both of these mapsets before we finally got ’round to doing so, so you can bet your bottom dollar we’ll be running riot come crunch time.

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Interview with Ribbiks

On October 2, 2013, in , by alfonzo

Ribbiks has indeed sold out! All of the seats for this month’s high profile interview (including those for general admission ticket holders) were purchased within just 36 hours of going on sale! It’s a Doom Radio miracle!

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Program B Episode 14: Doom’s Longevity

On September 25, 2013, in , by alfonzo

Episode 14 of Program B is a discussion on longevity in Doom. Approaching our favourite FPS’s 20th anniversary, it seems appropriate to once again ponder why the game has continued to thrive both within and without the immediate community these last few years. Can we envision this success to continue further down the line? Sideshow Pavera takes part once again in what turns out to be a very thought provoking chat!

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Where’s All the Data? BTSX and Favillesco

On September 21, 2013, in , by alfonzo

> Declares each Where’s All the Data? podcast to feature at the beginning of each month.
> Releases episode 6 on the 22nd of September.
> Has no regrets.

This month sees Sideshow Pavera sitting down with TTV’s two most blathering co-hosts to review BTSX and Favillesco. It’s a damn sight longer than the other episodes in the series at 40 minutes in length, so you can expect some truly impassioned arguments to be made about the projects, with many in response to wider community feedback.

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Interview with RottKing

On September 15, 2013, in , by alfonzo

What’s the first thing that comes to mind when the word RottKing appears on screen? Is it the International Doom League, perhaps? Double Impact? Images of a strong and confident mountain lion padding down a luxury sofa? With a voice like freshly squeezed ambrosia crashing through a rugged landscape, one might be forgiven for thinking that the enigmatic King of the Triad is actually the second coming of Christ…

…But this is Tango TV, and we don’t interview frauds.

Click below to hear this exclusive episode!

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Program B Episode 13: Storytelling in Doom

On September 6, 2013, in , by alfonzo

Guess who’s back. Back again.

Tell all of your friends.

Episode 13 of Program B is a discussion on storytelling in Doom, featuring Xaser Acheron (of Yor) in addition to your regular co-hosts Tarnsman and Alfonzo. What is the importance of storytelling in a game like Doom, and what are the different ways in which you can employ a narrative or sense of progression? Does the use of source ports allow for story to be used convincingly as the central focus of a mapset? Does Alfonzo really have no idea what anime is, or is he just pulling your leg? All this and more!

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Program B Episode 12: Speedrunning

On August 20, 2013, in , by alfonzo

Cavort! Your traditionally post-fortnight Program B episode has finally arrived, and this week we take a look at the hidden world of speedrunning! Together with Tarnsman and myself to discuss the topic are The Green Herring, dew, and Dime, who is prolific in the realm of RTS and formerly of Team Liquid. With this diverse and capable party of speedrunners, we move beyond the brass tacs to discuss some of the less immediate questions surrounding the subject. How does speedrunning impact the way you value a mapset? What’s the deal with void glides? How best do we reinvigorate the public interest in this speciality?

It’s all here in one 70 minute podcast. Don’t miss out!

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Where’s All the Data? Realm of Chaos

On August 10, 2013, in , by alfonzo

Where’s All the Data?’s 5th episode is a 10 minute review of Realm of Chaos, a 1996 megawad created by The Macintosh Team. Much like the WAD folks who remark on the mapset in question, however, I have nothing left to comment and will retire now to dinner.

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