Praise be, it’s a new Program B episode!
Myself and host regulars Tarnsman and MTrop are joined by 40oz for a discussion on Doom 3 and 4. In addition to talking about our (dis)likes of the 2004 title, we dedicate a lot of the discussion toward harping about classic vs. modern design philosophies in the gaming industry, and the expectations we hold for id’s upcoming title and how realistic they may be.
Batman and airbags also feature.
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Well here it is, folks; a discussion on playtesting and feedback with dew and Seele00TextOnly, both ardent figures in the playtesting department! I tried my utmost to keep it down to a sensible 100 minutes in length… but a large, sentient cloud decided to blow in at the last moment and ruin everything like the blot of bad weather that he is. Being the self-proclaimed harbinger of Doomworld’s impending demise, we understand that this behaviour is entirely normal.
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Where’s All The Data? episode 2 reviews Hadephobia. Running in at a solid 30 minutes in length and at only 26 mb in size, it’s not nearly as bloated as some of our interviews have been in the past, and we aim to keep it that way.
A big thanks to Jimmy once again for providing us with the musical goods on demand.
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And here it is! An interview with 40oz.
Highlights of this interview include:
- Wallpaper!
- Del Taco!
- Sacrificing memorable, set piece gameplay encounters for Nightmare playability!
- Lady GaGa
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Man, can you imagine how angry the fans would be if this thing was actually on time? Fuming, I’d wager. We’d never see the back of them.
Episode 6 of Program B is “all systems go!” and ready for tune-in, so what are you milling around for? Get clicking!
A slight hicup: This episode is not a discussion on Doom 3 and 4 as advertised. We had a couple of eager guests in Jimmy and essel waiting to jump in an help out at the time and so we elected to fast track to a discussion on music in Doom. 90 minutes of chit chat says it was time well spent, and we think you’ll agree as we cover a whole mess of topics from soundfonts to mp3’s, Mexican soap opera to Denis Leary.
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Thanks for the feedback and comments, all! It’s much appreciated. I feel like we’re still picking up steam, and that with even more shows of support and hard hitting discussions we’ll be able to find our top form, ready to tackle any topic with maximum vigour and ‘thusiasm.
Let’s make it happen!
Anyhow, today seems like a good day to release episode one of TTV’s premiere reviewing program; a scathing glance at pcorf and company’s 2002: A Doom Odyssey… using musical chords as a rating system!
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You asked,* as we delivered. It’s an interview with a skillsaw!
Massive, awesome dialogue runs riot through this episode as MTrop and myself glean a wealth of insight for the general public. Random points of interest include pizza delivery analogies, kitchen modelling, and a missed opportunity to make a Henry Fonda joke (13 Angry Arch-viles… it went right over my head!).
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Hark, fellow Tangolites!
Episode 5 of TTV’s primary talkback Program B is now ready for download… and you’re in for a treat! Khorus, Jimmy and Snakes agreed to set aside some time to talk to Tarnsman about the process behind making one-man megawads, delving into talks on stylistic compromise and self discipline, and offering their advise for budding level designers or those interested in the process of creating such monumental mapsets. If you’re keen on hearing about the minds behind such winning releases as Jenesis, Base Ganymede or Unholy Realms* (or otherwise have delusions of grandeur) then check this out!
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TTV positively strafe-ran here to deliver you this next episode of TTV’s Program B — a casual discussion on multiplayer with head honcho dew.
It’s worth noting that this is very much a layman’s approach to the topic. Both myself and Tarnsman aren’t very well versed in multiplayer, and I do a very good job at displaying my ignorance at various stages throughout the discussion and to varying degrees… but so too is it well known that multiplayer plays a distant second to single player here at Doomworld, and this is the something we hoped very much to address in this discussion with our limited base of knowledge.
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