Program B Episode 13: Storytelling in Doom

On September 6, 2013, in , by alfonzo

Guess who’s back. Back again.

Tell all of your friends.

Episode 13 of Program B is a discussion on storytelling in Doom, featuring Xaser Acheron (of Yor) in addition to your regular co-hosts Tarnsman and Alfonzo. What is the importance of storytelling in a game like Doom, and what are the different ways in which you can employ a narrative or sense of progression? Does the use of source ports allow for story to be used convincingly as the central focus of a mapset? Does Alfonzo really have no idea what anime is, or is he just pulling your leg? All this and more!

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Program B Episode 12: Speedrunning

On August 20, 2013, in , by alfonzo

Cavort! Your traditionally post-fortnight Program B episode has finally arrived, and this week we take a look at the hidden world of speedrunning! Together with Tarnsman and myself to discuss the topic are The Green Herring, dew, and Dime, who is prolific in the realm of RTS and formerly of Team Liquid. With this diverse and capable party of speedrunners, we move beyond the brass tacs to discuss some of the less immediate questions surrounding the subject. How does speedrunning impact the way you value a mapset? What’s the deal with void glides? How best do we reinvigorate the public interest in this speciality?

It’s all here in one 70 minute podcast. Don’t miss out!

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Where’s All the Data? Realm of Chaos

On August 10, 2013, in , by alfonzo

Where’s All the Data?’s 5th episode is a 10 minute review of Realm of Chaos, a 1996 megawad created by The Macintosh Team. Much like the WAD folks who remark on the mapset in question, however, I have nothing left to comment and will retire now to dinner.

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Program B Episode 11: Feedback

On August 4, 2013, in , by alfonzo

Good tidings I bring from Doomradio.org! TangoTV’s Program B episode 11 is now in a state of existence and tearing up the airwaves to the tune of screaming fanatics! Join me and co-commentators Tarnsman and MTrop as we chat about receiving feedback with Capellan of Doomworld. What do you value most in feedback? Does it matter who it comes from? This is one of the most comprehensive episodes to date, and we wring the topic for all it’s worth.

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It appears as though Where’s All The Data episode 4, which was to provide reviews for Stardate 20X6 and Monochrome Mapping Project respectively, never materialized in podcast form. Fortunately, though, we preserved the stream! What joy!

…And here’s Jimmy’s quality review, incorporating delicately the chords that were selected to summarize the reviews for this month.

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Program B Episode 10: Project Leadership

On July 9, 2013, in , by alfonzo

Episode 10 is the first arbitrary milestone episode for Program B, and we celebrate with a discussion on project leadership and management with The Green Herring (CC4, CC3) and Esselfortium (That terrible mapset. Oh you know, the one that’s about going backwards in an X shaped Saturn or something). Although the episode is cut short due to Tarnsman unexpectedly being recruited to haul a TV through a building, some great measure of discussion is had on the merits of being a project leader, and all that comes with it. There’s also quite a bit of drama and shit-flinging.

Enjoy! And remember: “It just isn’t the same without Glaber Base 6.”

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Interview with Joe Pallai

On July 3, 2013, in , by alfonzo

July gets off to a cracking start with Doomworld’s Joe Pallai, who joins Tango TV in their state of the art studio for an extended look at his mapping career, preferences in design, and more! If you’re wondering about the art of map sketching, or perhaps about the development process behind Plutonia 2 following its inception, then look no further!

On second thoughts just download it anyway. That or press Play.

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Program B Episode 9: Genres and Labels

On June 25, 2013, in , by alfonzo

Episode 9 of Doomworld’s favourite* talkback podcast show is now in a state of existence. Genres and labels is the discussion for this fortnight, and Sideshow Pavera is the esteemed guest of honor! Join us as we talk about the definitions behind some of Doom’s more prominent terms in design, such as “linearity”, “sandbox”, and “abstract design”.

If this episode seems a bit harder to follow than most, it’s because my kettle was broken that day and I had to resort to boiling water over the stove to get a decent cup of tea, severely hampering my life schedule and causing me to lose focus.

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Interview with Capellan

On June 18, 2013, in , by alfonzo

An interview with Capellan marks Tango TV’s 12th foray into the world of idtech 1 stardom. Join me and Matt Tropiano as we sit down for a lengthy discussion with one of the Dooming greats — Adam Windsor! In addition to talking about both his development with the game and his likes and dislikes in design, Adam reveals much of the big differences between modern and old trends in the community, in particular the ways in which projects evolve or are managed.

Thanks to the folks who sent in questions for the show (even if one of them was the second most prevalent figure on TTV)!

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Tango TV Speedmapping Extravaganza!

On June 9, 2013, in Uncategorized, by alfonzo

Good greetings, everyone! Today on Tango TV we bring you a special feature-length episode for your viewing pleasure — a TTV Speedmapping Extravaganza! Tarnsman, Alfonzo, MTrop, joepallai and Rottking sit down to compose a single speedmap each within a 100 minute time limit. Jimmy was unfortunately unable to join us due to Perth falling silently into a wormhole and reappearing many hours into the future.

The episode proved highly popular for those watching, and so we anticipate a possible series of these videos to emerge as TTV evolves, either replacing certain episodes of Program B or functioning as its own, standalone series of videos.

>> Extravaganza! << (Twitch.tv link)

We’ll be posting these episodes as Twitch.tv videos instead of podcasts, as with Tarnsman mapping vigorously on-screen and the sheer determination shown by those participating to finish their maps on time… it rather detracts from the sort of meaningful discussion we might expect out of a typical Program B episode. For the most part. An audio-only format, we think you’ll agree, would make for an uninvolving listen.

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