Interview with Joe Pallai

On July 3, 2013, in , by alfonzo

July gets off to a cracking start with Doomworld’s Joe Pallai, who joins Tango TV in their state of the art studio for an extended look at his mapping career, preferences in design, and more! If you’re wondering about the art of map sketching, or perhaps about the development process behind Plutonia 2 following its inception, then look no further!

On second thoughts just download it anyway. That or press Play.

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Program B Episode 9: Genres and Labels

On June 25, 2013, in , by alfonzo

Episode 9 of Doomworld’s favourite* talkback podcast show is now in a state of existence. Genres and labels is the discussion for this fortnight, and Sideshow Pavera is the esteemed guest of honor! Join us as we talk about the definitions behind some of Doom’s more prominent terms in design, such as “linearity”, “sandbox”, and “abstract design”.

If this episode seems a bit harder to follow than most, it’s because my kettle was broken that day and I had to resort to boiling water over the stove to get a decent cup of tea, severely hampering my life schedule and causing me to lose focus.

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TTV’s premiere review program returns for its 3rd episode, where Tarnsman and I disembowel (that’s Doom for “dissect”) several mapsets in Coffee Break, Fava Beans and Double Impact.

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Program B Episode 8: Doom 3 and 4

On May 27, 2013, in , by alfonzo

Praise be, it’s a new Program B episode!

Myself and host regulars Tarnsman and MTrop are joined by 40oz for a discussion on Doom 3 and 4. In addition to talking about our (dis)likes of the 2004 title, we dedicate a lot of the discussion toward harping about classic vs. modern design philosophies in the gaming industry, and the expectations we hold for id’s upcoming title and how realistic they may be.

Batman and airbags also feature.

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Program B Episode 7: Playtesting

On May 15, 2013, in , by alfonzo

Well here it is, folks; a discussion on playtesting and feedback with dew and Seele00TextOnly, both ardent figures in the playtesting department! I tried my utmost to keep it down to a sensible 100 minutes in length… but a large, sentient cloud decided to blow in at the last moment and ruin everything like the blot of bad weather that he is. Being the self-proclaimed harbinger of Doomworld’s impending demise, we understand that this behaviour is entirely normal.

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Where’s All the Data? Hadephobia

On May 4, 2013, in , by alfonzo

Where’s All The Data? episode 2 reviews Hadephobia. Running in at a solid 30 minutes in length and at only 26 mb in size, it’s not nearly as bloated as some of our interviews have been in the past, and we aim to keep it that way.

A big thanks to Jimmy once again for providing us with the musical goods on demand.

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Interview with 40oz

On April 30, 2013, in , by alfonzo

And here it is! An interview with 40oz.

Highlights of this interview include:

  • Wallpaper!
  • Del Taco!
  • Sacrificing memorable, set piece gameplay encounters for Nightmare playability!
  • Lady GaGa 

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Program B Episode 6: Music in Doom

On April 19, 2013, in , by alfonzo

Man, can you imagine how angry the fans would be if this thing was actually on time? Fuming, I’d wager. We’d never see the back of them.

Episode 6 of Program B is “all systems go!” and ready for tune-in, so what are you milling around for? Get clicking!

A slight hicup: This episode is not a discussion on Doom 3 and 4 as advertised. We had a couple of eager guests in Jimmy and essel waiting to jump in an help out at the time and so we elected to fast track to a discussion on music in Doom. 90 minutes of chit chat says it was time well spent, and we think you’ll agree as we cover a whole mess of topics from soundfonts to mp3’s, Mexican soap opera to Denis Leary.

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Where’s All the Data? 2002: A Doom Odyssey

On April 11, 2013, in , by alfonzo

Thanks for the feedback and comments, all! It’s much appreciated. I feel like we’re still picking up steam, and that with even more shows of support and hard hitting discussions we’ll be able to find our top form, ready to tackle any topic with maximum vigour and ‘thusiasm.

Let’s make it happen!

Anyhow, today seems like a good day to release episode one of TTV’s premiere reviewing program; a scathing glance at pcorf and company’s 2002: A Doom Odyssey… using musical chords as a rating system!

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Program B Episode 5: One-Man Megawads

On April 3, 2013, in , by alfonzo

Hark, fellow Tangolites!

Episode 5 of TTV’s primary talkback Program B is now ready for download… and you’re in for a treat! Khorus, Jimmy and Snakes agreed to set aside some time to talk to Tarnsman about the process behind making one-man megawads, delving into talks on stylistic compromise and self discipline, and offering their advise for budding level designers or those interested in the process of creating such monumental mapsets. If you’re keen on hearing about the minds behind such winning releases as Jenesis, Base Ganymede or Unholy Realms* (or otherwise have delusions of grandeur) then check this out!

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