Intermission – E2M8: The Tower of Babble

On August 21, 2017, in , by TerminusEst13

On E2M8, we talk about different kinds of beer to drink, MTrop’s creepypasta trauma, our process for awarding Cacos based purely upon spite, what’s killing Zandronum, Kinsie’s fantasies, how Dusk’s success can benefit us, Strife mods, finishing projects, gameplay mods with feature bloat, dimsims, Heretic’s texture limits, the Great Bay Temple, little known facts about Doom and Heretic, female characters in mods, special shout-outs to Slax and Captain J, self-produced rule-34, and assholes.

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Program B Episode 21: Doom 4

On June 22, 2015, in , by alfonzo

…And just like Jason Voorhees at the beginning of every Friday the 13th, the battered cadaver of Doom Radio aka Tango TV comes lumbering back to life… or unlife, if you’re a glass-half-empty kinda guy. What invaluable opinions will we thrust into the face of the unsuspecting community today?

No points for guessing that this week’s (month’s? year’s?) Program B discussion is about the Doom 4 reveal from Sunday June 14th’s Bethesda E3 press conference. Host regulars Alfonzo and Matt Tropiano sit down with The Mionic Donut and Sideshow Pavera to blab out the beast at large; our expectations, first impressions, and wildest speculations. Listen to the 1 hour special!

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Post Mordeth: PRCP

On November 14, 2014, in , by admin

Retrieved from the depths of the vault, join Xaser and company as he launches the newest Doom Radio series, Post Mordeth. Focusing on post-mortem-style discussions about already-released projects, the topic of the first episode is the Plutonia: Revisited Community Project released in April of 2011. Join host Xaser, contributors Mtrop and dew, and project leader Joshy as they talk about the project’s development process, including playtesting,  vanilla limits, maps cut from the project, and other topics that I have forgotten by now.

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For this week’s episode of Program B, host regular Matt Tropiano and Doom superstar Rottking sit down to talk about recent events in the world of our favourite FPS. Actually, it might be truer to say that I hold them hostage with a bunch of questions for an hour, but who’s to know? Featuring as part of this week’s discussion:

  • Mrowr!
  • Gotta go fast: The speedmapping process and tips for folks who struggle to make levels within an alotted time. Having participated in tens of different speedmapping events, I’ve not once managed to make a map within 100 minutes, or even 2 hours! What do, captain?
  • Fringe world IWADs. Which games would we really like to see more maps for, and why? Which IWADs have the most promise, given a range of unique gameplay mechanics or resources that might have not seen their full potential realised in the stock levels?
  • Multiplayer Insularity Part III: Rottking offers his own two cents on the matter of bridging the gap between the multiplayer scene and the wider community.

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Program B Episode 16: Objectively Wrong?

On April 10, 2014, in , by alfonzo

It may be some time before the hosts of Doom Radio start beating each other up over trivial matters like level design, but episode 16 of Program B sees an interesting topic fuel some fundamental disagreements. The discussion? Objectively wrong decisions in traditional level design, and whether there is merit to the assertion that some choices are simply wrong to make. I maintain that there are indeed right and wrong ways to go about maximizing enjoyment in level design (not to say that there is only one method), and that such choices are not entirely relative to the player’s preferences… but what about my peers? And what say you, dear listener?

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Program B Episode 15: Cacowards Post-Mortem

On February 8, 2014, in , by alfonzo

Contrary to any previous statement issued by the staff of Tango TV aka Doom Radio, the Grand Hiatus™ that long afflicted the community’s favourite podcast did not draw to a timely close by the end of November. In truth*, the latest episode had fallen sloppily into a Development Hellportal in metropolitan Washington, delaying its release by an unprecedented 6 weeks and forcing us to spend some serious cash money to fish it out. Through some tactful negotiations with the resident condo kings (long story), we managed to wrest control of last year’s 2013 Cacowards Post-mortem Podcast and get it back in the saddle in time for Christmas January February.

Sorry for the inconvenience, and may the Tango Truck roll ever on.

*In double truth, I’m a procrastinating idiot and this was recorded some weeks ago.

This very special and very long episode of Program B is an in-depth study and discussion of 2013’s Cacowards, featuring co-hosts Tarnsman and MTrop (the latter also being the recipient of one of last year’s cacos for his single player map Forsaken Overlook), and dew, whose quickfire handywork in the multiplayer department saved us a lot of trouble at the final hurdle. Standing in at over two hours in length, you might want to put the kettle on for this one, and get yourself acquainted with a nearby chair.

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Interview with Tolwyn and Mark Klem

On November 23, 2013, in , by MTrop

Hello, friends! Alfonzo, our de facto leader, is still absent due to a business trip, but that doesn’t mean that we still can’t interview prominent figures in the Doom community!

For this week’s episode, Doom Radio alumni James Paddock and I interview music composition powerhouses David “Tolwyn” Shaw and Mark Klem! Lots of good stuff in this episode – Tolwyn and Klem talk about their experiences writing music and interacting with the map-making teams of yesteryear, on projects such as Memento Mori 2 and Requiem, as well as their work outside of the Doom Community (joint ventures and work for other games).

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Knee-Deep in the Code: Interview with CodeImp

On October 25, 2013, in , by MTrop

Hey, everybody. This week, we’ve got a brand new show for you on Doom Radio – Knee-Deep in the Code featuring me, Matt Tropiano, and my co-host, Doom Radio veteran Xaser.

Very first episodes require very special guests, and for this episode, we interview Pascal van der Heiden, or you may know him better as CodeImp, maker of amazing software such as Doom Connector and crowd favorite Doom Builder!

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Program B Episode 11: Feedback

On August 4, 2013, in , by alfonzo

Good tidings I bring from Doomradio.org! TangoTV’s Program B episode 11 is now in a state of existence and tearing up the airwaves to the tune of screaming fanatics! Join me and co-commentators Tarnsman and MTrop as we chat about receiving feedback with Capellan of Doomworld. What do you value most in feedback? Does it matter who it comes from? This is one of the most comprehensive episodes to date, and we wring the topic for all it’s worth.

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Interview with Capellan

On June 18, 2013, in , by alfonzo

An interview with Capellan marks Tango TV’s 12th foray into the world of idtech 1 stardom. Join me and Matt Tropiano as we sit down for a lengthy discussion with one of the Dooming greats — Adam Windsor! In addition to talking about both his development with the game and his likes and dislikes in design, Adam reveals much of the big differences between modern and old trends in the community, in particular the ways in which projects evolve or are managed.

Thanks to the folks who sent in questions for the show (even if one of them was the second most prevalent figure on TTV)!

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