Program B Episode 11: Feedback

On August 4, 2013, in , by alfonzo

Good tidings I bring from Doomradio.org! TangoTV’s Program B episode 11 is now in a state of existence and tearing up the airwaves to the tune of screaming fanatics! Join me and co-commentators Tarnsman and MTrop as we chat about receiving feedback with Capellan of Doomworld. What do you value most in feedback? Does it matter who it comes from? This is one of the most comprehensive episodes to date, and we wring the topic for all it’s worth.

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It appears as though Where’s All The Data episode 4, which was to provide reviews for Stardate 20X6 and Monochrome Mapping Project respectively, never materialized in podcast form. Fortunately, though, we preserved the stream! What joy!

…And here’s Jimmy’s quality review, incorporating delicately the chords that were selected to summarize the reviews for this month.

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Program B Episode 10: Project Leadership

On July 9, 2013, in , by alfonzo

Episode 10 is the first arbitrary milestone episode for Program B, and we celebrate with a discussion on project leadership and management with The Green Herring (CC4, CC3) and Esselfortium (That terrible mapset. Oh you know, the one that’s about going backwards in an X shaped Saturn or something). Although the episode is cut short due to Tarnsman unexpectedly being recruited to haul a TV through a building, some great measure of discussion is had on the merits of being a project leader, and all that comes with it. There’s also quite a bit of drama and shit-flinging.

Enjoy! And remember: “It just isn’t the same without Glaber Base 6.”

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Interview with Joe Pallai

On July 3, 2013, in , by alfonzo

July gets off to a cracking start with Doomworld’s Joe Pallai, who joins Tango TV in their state of the art studio for an extended look at his mapping career, preferences in design, and more! If you’re wondering about the art of map sketching, or perhaps about the development process behind Plutonia 2 following its inception, then look no further!

On second thoughts just download it anyway. That or press Play.

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Program B Episode 9: Genres and Labels

On June 25, 2013, in , by alfonzo

Episode 9 of Doomworld’s favourite* talkback podcast show is now in a state of existence. Genres and labels is the discussion for this fortnight, and Sideshow Pavera is the esteemed guest of honor! Join us as we talk about the definitions behind some of Doom’s more prominent terms in design, such as “linearity”, “sandbox”, and “abstract design”.

If this episode seems a bit harder to follow than most, it’s because my kettle was broken that day and I had to resort to boiling water over the stove to get a decent cup of tea, severely hampering my life schedule and causing me to lose focus.

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Interview with Capellan

On June 18, 2013, in , by alfonzo

An interview with Capellan marks Tango TV’s 12th foray into the world of idtech 1 stardom. Join me and Matt Tropiano as we sit down for a lengthy discussion with one of the Dooming greats — Adam Windsor! In addition to talking about both his development with the game and his likes and dislikes in design, Adam reveals much of the big differences between modern and old trends in the community, in particular the ways in which projects evolve or are managed.

Thanks to the folks who sent in questions for the show (even if one of them was the second most prevalent figure on TTV)!

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TTV’s premiere review program returns for its 3rd episode, where Tarnsman and I disembowel (that’s Doom for “dissect”) several mapsets in Coffee Break, Fava Beans and Double Impact.

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Program B Episode 8: Doom 3 and 4

On May 27, 2013, in , by alfonzo

Praise be, it’s a new Program B episode!

Myself and host regulars Tarnsman and MTrop are joined by 40oz for a discussion on Doom 3 and 4. In addition to talking about our (dis)likes of the 2004 title, we dedicate a lot of the discussion toward harping about classic vs. modern design philosophies in the gaming industry, and the expectations we hold for id’s upcoming title and how realistic they may be.

Batman and airbags also feature.

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Program B Episode 7: Playtesting

On May 15, 2013, in , by alfonzo

Well here it is, folks; a discussion on playtesting and feedback with dew and Seele00TextOnly, both ardent figures in the playtesting department! I tried my utmost to keep it down to a sensible 100 minutes in length… but a large, sentient cloud decided to blow in at the last moment and ruin everything like the blot of bad weather that he is. Being the self-proclaimed harbinger of Doomworld’s impending demise, we understand that this behaviour is entirely normal.

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Where’s All the Data? Hadephobia

On May 4, 2013, in , by alfonzo

Where’s All The Data? episode 2 reviews Hadephobia. Running in at a solid 30 minutes in length and at only 26 mb in size, it’s not nearly as bloated as some of our interviews have been in the past, and we aim to keep it that way.

A big thanks to Jimmy once again for providing us with the musical goods on demand.

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